Sticks Lightheart

Sticks Lightheart, commonly known as "Sticks" is a Human Artificer as well as an excellent merchant with the ability to hagle any price for a good deal.

Appearance
Sticks stands at 6 foot tall, he has short groomed brown hair and brown eyes. He wears a very fine red suit with a jacket that flares out to the sides along with this he wears fine black trousers and shined black shoes. Sticks is never seen without a smile on his face as to him it completes his outfit.

Personality
Sticks Lightheart is a level headed person, he can come across as a bit of a know it all due to his intelligence but Sticks tries his best not to belittle others too much. Sticks is a very confident charismatic human, who loves making deals or gaining bargains though his sweet talk as he can be very charming, that mixed with his cunning behavior can benefit Sticks financially and he's more than happy to reap the rewards.

Under this mask of confident does lay a sweet man he cares deeply about the people around him a little too much sometimes, this kindness and willingness to help people can be abused by some people, this Sticks understands all too well.

Quests
Currently Sticks wants to adventure to get a better understanding of the equipment adventurers need on their quest, as he wants to help millions with his inventions but in order to do that he first must get first hand experience in the field.

Current Items

 * Immovable Rod of Healing Spirit (Own Invention)
 * Bag of Holding
 * Cloak of Elvenkind
 * Potion of Healing (Greater)
 * Robe of Useful Items
 * Bad News
 * Bad News Bullets
 * Bedroll
 * Disguise Kit
 * Leather
 * Potion of Healing
 * Rapier
 * Rations
 * Revolver
 * Topaz

Human Abilities

 * Language (uncommon)

Feats

 * None

Class Features

 * Proficiencies (Investigation, Arcana, Smith's Tools)
 * Magical Tinkering
 * Spellcasting
 * Infuse Item
 * Artificer Specialist (Battle Smith)
 * The Right Tool for the Job
 * Tool Proficiency (Mason's Tools)
 * Battle Smith Spells
 * Battle Ready
 * Steel Defender
 * Ability Score Improvement (Intelligence, Intelligence)
 * Extra Attack
 * Tool Expertise
 * Flash of Genius

Cantrips

 * Acid Splash
 * Create Bonfire
 * Dancing Lights
 * Encode Thoughts
 * Fire Bolt
 * Frostbite
 * Guidance
 * Light
 * Mage Hand
 * Magic Stone
 * Mending
 * Message
 * Poison Spray
 * Prestidigitation
 * Ray of Frost
 * Resistance
 * Shocking Grasp
 * Spare the Dying
 * Thunderclap
 * Wrist Pocket

1st-level

 * Absorb Elements
 * Alarm
 * Catapult
 * Cure Wounds
 * Detect Magic
 * Disguise Self
 * Expeditious Retreat
 * Faerie Fire
 * False Life
 * Feather Fall
 * Gift of Alacrity
 * Grease
 * Heroism
 * Identify
 * Jump
 * Longstrider
 * Magnify Gravity
 * Purify Food and Drink
 * Sanctuary
 * Shield (always prepared)
 * Snare

2nd-level

 * Aid
 * Alter Self
 * Blur
 * Branding Smite (always prepared)
 * Continual Flame
 * Create Homunculus
 * Darkvision
 * Enhance Ability
 * Enlarge/Reduce
 * Fortune's Favor
 * Heat Metal
 * Immoveable Object
 * Invisibility
 * Lesser Restoration
 * Levitate
 * Magic Mouth
 * Magic Weapon
 * Protection from Poison
 * Pyrotechnics
 * Rope Trick
 * See Invisibility
 * Skywrite
 * Spider Climb
 * Warding Bond
 * Web